![uvrect texturepacker uvrect texturepacker](https://answers.unity.com/storage/temp/39403-unityscreenshot.png)
Update : Instead of using the cocos2d_box2d template, you should use the LevelHelper Xcode 4 template. Name the new project Raycast, click Next, choose a folder to save your project in, and click Create. Start up Xcode, go to File\New\New Project, choose iOS\cocos2d\cocos2d_box2d, and click Next. This game is going to be called Raycast, because later on we’ll be integrating Box2D Raycasting into the game, and also I think the name is just totally awesome (and no I’m not biased at all!) ] Getting Started To make the game, we’re going to use some art made by my lovely wife, so go ahead and download the resources for this project that she made us (along with some sound effects made by yours truly!) This will demonstrate the basics of using LevelHelper and SpriteHelper and creating a scrolling level with player movement, and in future tutorials we’ll add on some extra features. In this tutorial, we’re going to make a very basic game where you’re a little angel that is just trying to get from one end of the level to the other without falling in any pits. However, my review and comments are my honest opinions as a game developer. If you are new to Cocos2D or Box2D, please review some of the other other Cocos2D and Box2D tutorials on this site first.įull disclosure: I have received a free review copy of LevelHelper and SpriteHelper, and these tools are advertised on my site. You should also be familiar with the basics of using Cocos2D and Box2D. However, if you don’t have a copy you might like to just read this tutorial anyway to learn about the tools – and check out my personal review at the end. To go through this tutorial, you need a copy of LevelHelper and SpriteHelper.
UVRECT TEXTUREPACKER HOW TO
In this tutorial, I’m going to show you how to use two of these tools ( SpriteHelper and LevelHelper) to create a simple platformer game with Cocos2D and Box2D.
![uvrect texturepacker uvrect texturepacker](https://img2018.cnblogs.com/blog/596122/201905/596122-20190511014914758-951186064.png)
Well, thanks to some tools that are starting to become available, life has become a lot easier!
![uvrect texturepacker uvrect texturepacker](http://kylehalladay.com/images/post_images/2016-10-11/subdivision.png)
Without tool support, you’ll find yourself guessing a position, testing to see how it looks, tweaking and testing again, and repeating over and over. If you’ve ever manually laid out a level in Cocos2D, you know how painful it can be. Create a simple game with SpriteHelper and LevelHelper!